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I shared my findings with Capcom on Monday night and have asked for comment and I've also tried to contact Denuvo for their response. The point is that any justification for integrating DRM goes out of the window if a pirated version of the game provides a better experience than a bought-and-paid-for copy. And if the hackers aren't being straight with us, the alternative is perhaps even more remarkable: that they optimised the game in a way that Capcom has been unwilling to for the last couple of months. The success of the pirated version in solving these long-outstanding issues suggests two potential scenarios: first of all, the hackers are being on the level with us - that is indeed the DRM causing the problems in the first place and they've done us a solid favour by removing it. RE Engine becomes just as performant as we'd hope it would be - on close to console equivalent settings with ray tracing enabled, I could play between 90fps up to 160fps on an RTX 3080. While there's conjecture that the pirate version of the game may be missing some animations, battles against Lady Dimitrescu's daughters play out with no sudden lurches and stutters. Combat is now smooth and consistent across the board, with no split-second freezing. The notes suggests that CPU-heavy DRM countermeasures kick in with these key animations - explicitly pointing the finger at the copy protection for the game's performance problems.Īnd here's the kicker: regardless of whether the hacking team are on the level about the cause of the performance problems, the fact is that in all of the scenarios I tested, the crack fixed them.
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In its NFO notes, the hacker talks about two DRM systems in play within Resident Evil Village: Denuvo, plus Capcom's own anti-piracy tech which allegedly sits within Denuvo, making it even less optimal.
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However, I can confirm that the cracked version does just that, resolving both of these key performance trouble spots.
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In repeating these tests for this piece, I was struck by the fact that in the two months since Resident Evil Village PC shipped, nothing has been done by Capcom to address these obvious issues. Suffice to say, none of these issues crop up in the console versions of the game. The second problem concerns encounters with the maidens - the daughters of Lady Dimitrescu - where their arrival in-game coincides with huge, sustained frame-time stutter.

This is a key problem because, not surprisingly, shooting zombies is a key part of this particular survival horror shooter. In the original review, we tested at 60fps, finding that the stutter could hit 66ms - four frames - but with frame-rate uncapped, I noted that the freezing could actually hit a maximum 130ms. Firstly, key animations during combat - enemies recoiling or lunging at you - cause noticeable split-second stutter.
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In fact, the compromised code addresses the two key performance issues my colleague Alex Battaglia noted in his Resident Evil Village PC tech review. And yet, I can confirm that Resident Evil Village on PC in its cracked form does run smoother than the flawed official release. However, putting out a game that has performance issues because of the DRM crosses a red line - it's something that a developer or publisher absolutely should not do. I can accept that anti-piracy measures are a necessity, and I can equally accept that their sophistication these days may have a certain level of CPU overhead. ORIGINAL STORY 14/7/21 4pm: The recent story surrounding the notion of a pirate, DRM-free 'cracked' version of Resident Evil Village out-performing Capcom's launch code had me in turns fascinated and horrified.
